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Showing posts with label morals. Show all posts
Showing posts with label morals. Show all posts

Monday, 2 June 2014

Prizes for all? Why aren't rewards working?


I frequently discuss this issue with teachers, in particular, new teachers and TTOCs. What is acceptable for  'rewards' and when should they be used?

As a parent, I do not give my daughter allowance or rewards for doing what she is supposed to do... make her bed, take dishes to the sink, keep her room clean, do her homework... those are things she needs to do. Now, if she does additional chores or helps out above her own responsibilities, there are sometimes thank-yous such as a verbal thanks, an ice cream, a mall date... but I digress...

When do rewards work and how do rewards work, if at all? I found this article that examines the use of rewards and why they do not work.




“Everybody has won, and all must have prizes.”
Lewis Carroll’s Dodo, Alice in Wonderland



“When the new system was introduced, one of my pupils shouted: ‘You get points just for showing up! What does that teach us?’ Looking later at the stats, I noticed that the top five reward earners were the worst behaved students in the entire school. Prizes were simply being used as a way of getting kids to do what they should be doing anyway, rather than to reward students for going the extra mile. The attitude was ‘oh well, I’ll get more later anyway, I can’t be bothered to answer these questions, so I won’t’. That’s when it struck me: giving out unmerited rewards all the time actually legitimised their poor behaviour.”
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A couple of stories from economic research can enlighten us as to why incentives backfire:
‘When people were given a small stipend for donating blood rather than simply praised for their altruism, they actually donated less blood. The stipend turned a noble act of charity into a painful way to make money, and it simply wasn’t worth it.’
‘Nursery schools started fining parents who turned up late to pick up their children at 4pm. The result was striking: the number of late pick-ups more than doubled.’
 There are two main types of incentives: economic, and social or moral. The fine and the stipend backfired because they substituted an economic incentive for a moral incentive. 
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Daniel Pink, author of 'Drive: the surprising truth about what motivates us' says what really motivates us is masterypurpose and autonomy. Deci‘s psychological research suggests competence, relatedness and autonomy are the key ingredients, although to my knowledge these are nowhere in the research split out and measured for their relative importance.
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I’d build on this and suggest that pupils develop their intrinsic motivation through three nutrients: masteryresponsibility and relationships. I think responsibility is a more foundational nutrient for young primary and secondary school pupils than autonomy; that you can’t be truly autonomous until you’ve achieved responsibility for your choices and their consequences.

Tuesday, 8 May 2012

Activity: Rock or Feather?

This is a fun activity that can be done with little to no resources as a teacher in any level classroom, although the older the students, the more depth of the discussion/explanation for decisions.
A simple activity can reveal much about how students view themselves. Students make and defend their choices in this activity, called Rock or Feather?

Are you more like a rock or a feather? summer or winter? the city or the country? Which word in each of those word pairs best describes you, your personality, your dreams?
Students make choices. For example, are they rocks or feathers? They have to choose one -- the one that describes them the best -- and they have to be able to explain why they made the choice.
Students might consider the following pairs:
  • drama or comedy
  • rock band or string quartet
  • clothesline or kite string
  • Big Mac or sirloin steak
  • river or pond
  • bat or ball
This can be done on a work sheet or for even more fun, have students stand and go to one side of the room or another, this way it is clear where they stand and it is a little tougher for them because their actions are right out there and they can't hide it. It is important that everyone chooses one or the other, no "in between"

This opens up discussion... WHY?

They can discuss with students who chose the same reason and see if there are similar ideas etc.

Adaptations:
  • give more than 2 options (4 corners)
  • give a statement and have students go to corner "strongly agree, agree somewhat, disagree somewhat, strongly disagree" (I have done this with "moral dilemma's") Then they discuss and present and sometimes students chagne their opinions and join a different corner

More Here

Thursday, 26 April 2012

'Survival' or 'Bomb Shelter' activity for High School

I post a lot for Middle School and Elementary, but this activity is best with High Schoolers and is something I have participated in and facilitated with a class.


This activity is great for team building, discussion, learning to compromis and express opinions and various other things.

I have seen, done and heard of various adaptations, but the premise is the same... Small groups have a list of people and due to some catastrophe (terrorism, bio-hazard, world war etc) only some of those people can live (in the bomb shelter, survival cave, etc)

Groups need to reach a consensus on who is saved. They have a set amount of time to reach a consensus or no one will survive.

Here are the basics:

Materials: None, maybe paper and writing utensils and/or hand out / display describing the people.

Aims: Role-playing, group decision-making, group interaction, reaching consensus.

Procedure:
  1. Divide i class into small groups (smaller the group, easier to reach decisions often)
  2. Each group member adopts a specific role, usually an occupation (for example: a doctor, an athlete, a teacher, movie-star, mother, housewife, etc; these can be written out and picked from a hat). *Sometimes I omit assigning roles and just let them have a list of people they are dealing with.
  3. Tell groups they are in an air-raid shelter after an atom bomb has fallen, big enough and with enough air and food for only six people, therefore they must get rid of several members. *Again the catastrophe, # of people and so on vary
  4. Each group member must argue why he should be allowed to survive. A group decision must be reached for who goes and stays: no suicides or murder allowed. *If not assigning roles, they can discuss all options
  5. Set a time limit for the decision.
  6. Later discuss how the group interacted making the decision, whether each person played an active or passive role, how satisfied each was with his role, etc.

Variations: Instead of an air-raid shelter, have a life raft or desert island or space ship. Add incidents, accidents, rituals, funerals, ceremonies.

*There are so many variations, adjust for your group.

I love doing this activity because it is fun, it can be interesting to see how groups work through the problems and differences in opinions, you can assign roles or not which may change perspectives, discussion afterwards allows students to reflect on their decision making skills. Why did they make that decision, did they change their mind throughout process, how, why?

As a TTOC, this can be a great activity should you ever be in with no lesson plan or a lot of time come up. You can adjust to whatever time limit you wish, but be sure to make the # of people and survivors reasonable to discuss fully within the time limit you set.

VARIATIONS:

Here is a prezi variation:
http://prezi.com/m-fu-lqubbnk/fallout-shelter/


Here are some variations:
http://www.cue.indiana.edu/activitymanual/activities/Fallout%20shelter.pdf

http://youth.net/cec/cecsst/cecsst.24.txt

http://site.blueskybroadcast.com/Client/APICS/docs/bio-terrorism_exercise.pdf

http://www.radford.edu/~ibarland/Classes/UNIV100/2011fall-ibarland/Lectures/bomb-shelter-activity.html

http://teacher.sheboyganfalls.k12.wi.us/staff/dfederer/Grade%208%20Health/First%20Quarter/Values%20Clarification%20Activity%204%20-%20Fallout%20Shelter.htm


http://www.ncti.org/contactcommerce/images/resources/The_Fallout_Shelter_Problem.pdf