Opinions expressed on this blog are my own and do not represent any other organization or affiliation I may have.

Monday 27 April 2020

Monday Math: Math websites

Last week I posted Math Apps. This week I will share a few websites (some have app versions) to check out.

Every Monday for the past month and next month I will share Math games and activities here on my blog.

Sign up for Prodigy — a free, curriculum-aligned math video game — to engage your class as you reinforce lesson content and essential skills.
It borrows elements from role-playing games (RPGs) such as Pokemon, as players compete in math duels against in-game characters. To win, they must answer sets of questions. As a teacher, you can customize these questions to supplement class material. The game also uses adaptive learning and differentiated instruction principles to adjust content, addressing each student’s trouble spots.

Engage elementary school students by pointing them towards games and puzzles on the Math Is Fun website.
Ideal as a learning station or for classes with one-to-one device use, the games range from challenging math classics — such as Sudoku — to counting exercises for younger students. The latter category uses concise sentences and cartoon characters, making content easier for these students to process.
Age Range: 1st – 5th Grades

Visit Get the Math with your students to solve engaging challenges, each related to using math in different careers and real-world situations.
The website contains videos with young professionals who explain how they use math in their fields, such as fashion design and video game development. You can assign challenges to your class after watching, which involve playing games. For example, one is based on using materials with different price-points and measurements to design a shirt for less than $35.
Age Range: 6th Grade and Up

Try Math Goodies for engaging, interactive tasks and lessons online.
The free website appeals to diverse learners by featuring puzzles, articles and word problems. Playing through the site’s content, students can — for instance — read an example-filled walkthrough about how to order decimals. They can then test their skills by completing exercises and challenges.
You can use the website to create custom worksheets, too. Fun for the class, useful for the teacher.
Age Range: 4th – 8th Grades

Have students visit the online National Library of Virtual Manipulatives to access activities that involve digital objects such as coins and blocks.
Created by Utah State University, the online library’s goal is to engage students. It does so by giving teachers activities to provide, as there are manipulation tasks targeted to students at every grade level. For example, a 6th grade geometry activity involves using geoboards to illustrate area, perimeter and rational number concepts. Ideal for classes with one-to-one device use, you can also use the website as its own learning station.
Age Range: 1st Grade and Up


Sources: 

No comments:

Post a Comment